- #Uninstall mono framework mac how to
- #Uninstall mono framework mac windows 8
- #Uninstall mono framework mac download
- #Uninstall mono framework mac windows
#Uninstall mono framework mac how to
net Android android emulator Android Wear AppleScript AppleScript Editor assets build configuration C# Chromium code kata code retreat complete solution conditional statements conway's game of lide countdown cross-platform applications cross-platform games cross platform Delegates design patterns Func games gaming framework gravity how to icommand ide if statement image gallery installing monogame IOS ios7 ios device ios simulator learning LINQ memory leaks monkeyspace monkeyspace conference monkeysquare mono mono.mac MonoDevelop mono for android monogame monospace Mozilla NSComboBoxDataSource nunitlite open source osx project structure resources running monogame stackoverflow switch statement tdd tea timer terminal test driven development threading unit testing unit圓d URL using statements Web Console WebView xamarin xamarin.android Xamarin.Refer to your description, your issue is more relates to the Xamarin Studio. You can build upon this code or simply delete it. Now the project should run and you should see the following output, because the new project template contains sample graphics loading and drawing code. We need to delete the old framework reference and add in the new DLLs we compiled in step 4: just double-click the References folder in the Solution window tab. FATAL UNHANDLED EXCEPTION: System.IO.FileNotFoundException: Could not load file or assembly 'MonoGame.Framework, Version=3.0.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. System.IO.FileNotFoundException: Could not load file or assembly 'MonoGame.Framework, Version=3.0.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.įile name: 'MonoGame.Framework, Version=3.0.1.0, Culture=neutral, PublicKeyToken=null' If you simply run the project, the compiler will complain that it cannot find the framework. When creating a new solution, we now have the option to create a MonoGame project for the different supported platforms. Remove old references and add in new DLLs Note: The compilation can generate some errors, but that’s OK.ĥ. zip, navigate to the output directory (for example, MonoGame.Framework/bin/MacOS/Release) and find the resulted DLLs: MonoGame.Framework and Lidgren.Network.
In the MonoGame.Framework folder, also contained in the. Open the solution for the platform you need and build it in Release Mode sln for every platform that MonoGame supports. zip, where you should find a folder with a. You don’t need to clone the repo, unless you plan to contribute to it :).
#Uninstall mono framework mac download
Download the MonoGame framework from GitHub By clicking it, you can also see the Disable and Uninstall buttons, if you want to do so at a later time.ģ. You now should be able to see a new MonoGame category in the list, and under it MonoGame Project Templates. Add it in Xamarin Studio via Add-in ManagerĬlick on the “Install from file” option in the Add-in Manager and chose the. mpack, which needs to be installed in the corresponding IDE.Ģ.
#Uninstall mono framework mac windows
The is are multiple versions: a Windows one, a MonoDevelop one and, finally, the one we need, the Xamarin version. Get MonoGame from CodePlexĭownload the latest MonoGame version from Codeplex. If however, more complex and 3D games is your thing, you can head out to Unit圓D, also in the Mono family.
#Uninstall mono framework mac windows 8
It’s an open source implementation of XNA and is compatible with iOS, Android, Mac, MacOS, Linux and Windows 8 (support for more platforms is coming). MonoGame is the little brother of Mono: a small and cool platform for making (mostly) 2D games.